Full-Body Tracking for DJs, Musicians, and EWI Players

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Full-Body Tracking for DJs, Musicians, and EWI Players

Hola. ¿Cómo están todos?

Soy Hiro del Laboratorio de Full Body Tracking.

This is the sequel to “I Can’t Recommend Full Tracking If You Just Say ‘I Want to Dance'” and “VR Theater and Dance — Can You Put Your Movements into Words?”

This time, I’m writing about choosing full-body tracking for music creators and people who don’t move much. DJs, VJs, rappers, instrument players, and electronic wind instrument players. These groups often operate in quite unique environments within VRChat.

For DJs, VJs, and Rappers

For music DJs, VJs, and rappers, IMU-based tracking becomes quite difficult.

Two main reasons:

  • Magnetic interference (surrounded by speakers)
  • Long play sessions (exceeding IMU limits)

Recent 6-axis IMUs have somewhat reduced drift, but they still shift. These performers’ play sessions are extremely long, making continuous IMU use a tough choice.

DJs Should Attach Trackers on Their Back

If you DJ, you probably have a desk in front of you, so it’s better to attach trackers to your back. Front-mounted trackers get hidden from base stations at times.

This kind of “placement ingenuity” can only come from someone who knows their own movements. That’s why knowing your own movements matters.

For Instrument Players

Next, musicians. This varies significantly by instrument type.

String instrument players might be fine with standard VIVE trackers. But if you want hand tracking, things get complicated.

Piano Players Should “Free Their Hands”

If trackers are too heavy and interfere with actual playing, the equipment is just getting in the way. Piano players should keep their hands free. If equipment prevents your natural performance, it’s just an obstacle.

Quest 3’s Camera Tracking Is Also an Option

Personally, I think Quest 3’s inside-out camera-based tracking (AI body tracking) is still a decent option for these situations.

For Wind and Electronic Wind Instrument Players

This is honestly a quite difficult area.

For instruments like trumpets that produce real volume, base station or IMU tracking both work fine.

The problem is electronic wind instruments like Kawai’s EWI.

The EWI Discussion

EWI involves fine finger movements and distinctive performance gestures. Wind instrument players value neck movements and looking-down motions as part of their performance.

How much of that can VRChat’s full tracking reproduce?

Just performing EWI while wearing a VR headset is already quite impressive, I think.

The Facial Tracking Wall

Finger movement tracking is feasible. But lip movements require facial tracking capabilities like Quest Pro. Unfortunately, Quest Pro itself doesn’t capture mouth movements well when you’re holding an instrument. This is a frustrating limitation.

The Misconception of “Low-Movement” Users

Lastly, a word about “people who don’t move much.”

“I don’t move much so cheap ones are fine” — this is the biggest misconception.

It’s not just about moving or not. It’s about how much drift you’re willing to tolerate after you do move.

People who don’t move much actually feel drift more acutely. Your avatar slowly shifts when you haven’t moved at all. That discomfort is harder to bear than you’d think.

Low-movement users are actually better off choosing reliable domestic manufacturers. That’s my honest opinion.

Conclusión: Only You Know Your Movements

Across these three articles, what I really want to say is just one thing.

What do you want to achieve in VRChat? How do you want to move?

Only you can decide that.

When you can put that into words, your full tracking selection is already half done.

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